![]() If he is injured (SER, CRT, MRT, COM) he wont come back and gets worse until he dies. If a character drops below 1 HP, he turns unconscious ("UNC"), but will come back to 1 HP after some turns automatically. Often necessary when using melee weapons or enemies are not in range or sight You can move single chars or move as group. "Evade" wont have the char attack but adds chance to evade Pretty straight forward attack, reload if mag is empty, unjam if weapon is stuck and switch weaponįor automatic weapons you can choose between "Single" (1 bullet), "Burst" (3) or "Auto" (Rest of the mag). Radio: call in and see if you gained some levels, b/c that wont happen automatically even if you have the necessary EXPĮquip (in Inventory or during combat): Choose Armor and Weapon to equip (it will be whitened)Įncounter: will start combat with NPCs around you if you wanna attack them. This is useful in a few situation where you have to split up. ![]() At least unless the message is clear: 'That doesnt seem to work' is a hint that you are using a wrong skill/item and its actually pointless to keep on tryingĭisband: You can drop a char and leave him behind temporarily or forever. If you fail on using a Skill or Attribute you might not want to give up and try again, b/c its a roll and therefore the result random (although it can be long and tedious sometimes until you succeed). Other 'popular' examples are giving snake squeezins to hobos, using a Pick Ax for mining, a shovel to dig, using keys on doors or Medic/Doctor on injured chars. Therefore position yourself carefully, b/c you might step forward using that rope! Using ropes to climb is similar like Perception regarding own position vs the direction you want to use the rope on. Note that sometimes you need to use it on your position (with space bar), other times in the direction you want to look at. Īnother example is using the Perception skill to spot something actively. Example: You see a locked door where you can. If not, something bad happens (you drown, fall, get spotted by guards etc.)īut often you have to interact with the world, which is pretty much all done with the "USE" command. If you pass the check you are fine (or you find something). Some checks are passive, like swimming, climbing, spotting something (perception or INT) or sneaking around (silent move). Its kinda logical for most parts (Picklock with DEX, Silent move with AGI, Perception or Medic with INT, Gamble with LK etc.). Note that skills are tied to certain attributes for bonus. Other fairly important skills include Medic (best on 2 chars at least go for Doctor skill later too), Picklock and Safecrack to open stuff, Bomb disarm and/or Demolitions to handle explosives. You wont increase the Brawling skill from 1 to 2 early, b/c monster levels are too low Its good to start Brawling with 2 pts, b/c that adds an extra attack. probably Brawling, Assault rifles, AT weapons every skill is at least on 1 char, even tho a lot of skills have marginal use - but you will be able to find out Well actually you can really leave out Combat shooting that really doesnt do anythingĪll skills only 1 point each (with few exceptions), b/c you can increase skills by using them!ĭ.-f. STR: increases melee dmg also good to brute force doors etc (you want 1 char with high strength)Ĭover all skills among your party, i.e. AGI: increases melee accuracy and evasion chanceĭ. ![]() DEX: increases melee dmg and ranged accuracyĬ. Good other attributes to watch out for (in order of priority):Ī. Also asap increase INT in the first levelups (you gain 2 pts per level!) until you hit at least 23! Thefore have INT at least 15, better 17 on each char. Most important to look at is INT, b/c it adds skill points and you get more quickly to 23 that you need for the important lategame skills! Roll your chars until you have a good set of attributes. Note that you can roll attributes of chars during creation as much as you want and until you have a useful char However i suggest rolling new ones (after you strip their equipment ofc). In WL1 you start with 4 sample chars that you actually meet again in WL 2 and 3. If you still find anything that seems off, dont hesitate to post the remastered version, so it should be ok. Note that i did this out of my head (i dont have the game installed atm), but i played it a couple dozen times or so, incl. In the last chapter i link a really good guide though to find out more. This is not a walkthrough or any kind of full overview over the game, just the necessary info to get going for good. So i made a quick and fairly short guide that might help. I see a lot of ppl everywhere struggling or just not willing to get into the game b/c they are driven off by the oldschool UI.
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